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Steam Arena
Steam Arena was my Digital Games Development Specialization capstone project - class of 2014 at the Pontifical Catholic University of Parana (PUCPR).
It's a Multiplayer Platform Arena game developed in C++ using Cocos2d-x for all the game logic, physics, art, etc. and SFML for the multiplayer layer.
The game objective was to grab a Bomb which spawned at the top of the level, and throw it at the enemy's base before it exploded. You could punch your enemy to steal the bomb from him/her, and had to avoid the incoming projectiles from its base. Quite fun, trust me! ;)
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